Space Suplex Podcast Ep. 11: Lunatic Fringe

This is the one and only Space Suplex podcast! 24bitAJE and I chat about Night of Champions 2014 along with the Raw shows of September 22nd and 29th. We also go into a tangent about CZW and I regale you with a tale of mailing a DVD to Florida.

Enjoy and don’t forget to follow our Twitter account, @SpaceSuplex, and please subscribe via RSS or, as it is now, our newly minted presence on iTunes.

* Night of Champions 2014
* RAW 9/22 & 9/29

Listen or Download (1:06:39)

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Space Suplex at the Internet Archive

Anthony: @24bitAJE | ++Good Games

Matt: @HartKnight | HartKnight’s Archive


Now Playing: September 2014

During this previous month of September, I played a bunch of Syndicate co-op on PS3 along with Sonic the Hedgehog 4: Episode II, Hotline Miami, and Bastion via Steam.

My thoughts on the Sonic game and Hotline Miami are already laid out if you wish to read them.

As far as Bastion goes it hasn’t been very engaging like I was hoping for. I think my interest in the game had mainly to do with Greg Kasavin being involved with the development of it since he is working with a talented team at Supergiant Games. I always enjoyed his work from his time at GameSpot and respected his opinion a great deal. However, despite all that and how wonderful looking Bastion is, the minute-to-minute gameplay is rather boring to me. I hate to say it, but that’s simply the way I feel about it. I’m not finding myself drawn back to play it. Bastion is just there.

Syndicate, though, was a very fun co-op experience even if pretty tough at first. The reason for the high difficulty is that the game doesn’t scale the challenge down for a group those numbers are any less than the maximum of four. If you go at it along for with only one other person it can be mostly an impossible task. Otherwise the levels are tough, but doable if you take your time and don’t rush things.

The other side of the coin is also a reality. Once you’ve ranked up enough and have better abilities and skills, since it doesn’t scale the difficulty, the missions become quite easy. You can take a two or three man team of maxed out players and “Rambo” your way through will little care. This even goes for the usually tough enemies called agents. These guys sometimes heal each other in a similar way you can with your teammates via hacking. I eventually found the perfect combo of the Backfire ability and a shotgun to the face made quick work of any agent who was on my backside.

When all was said and done with Syndicate’s co-op, I pulled a “Call of Duty” and skipped over the single player campaign. I mean when you have an awesome game like Hotline Miami, that you didn’t know would be awesome at the time, in your immediate future, you just don’t have time to waste on mediocre story mode.

For more of my thoughts on Syndicate make sure to check out episode 52 of the Hart & Usagi Podcast!

Lastly, don’t forget to vote for what I’ll be playing for Halloween throughout the month of October. Details here!

5th Annual Halloween Gaming Event

This is the fifth year in a row that I’ll be playing games in the spirit of Halloween. Back in 2012 I left the games I’d play in the hands of you and that’s what I shall do again this year. That’s right! Once again you will get to choose my Halloween games.

This year the voting will take on a Castlevania theme. You will vote for two of the three entries. Your first choice will be scored with two points and your second pick will be given one point. The game with the most points I will play first. I’ll get to either of the other two titles if time in the month of October permits.

To submit your vote you can either leave it in a comment below or send it to me in a mention on Twitter. Deadline is October 1st.

Happy voting!

Hart & Usagi Podcast #53: Destiny

HartKnight and Usagi704 return with a new episode of the Hart & Usagi Podcast discussing the main topic of Destiny with guuthulhu after some news chatting.

Enjoy the show and remember to subscribe via RSS or iTunes and follow the Hart & Usagi Podcast today!

* Yahoo Participated in PRISM Program ‘Under Duress’
* Pros and Cons: The Midnight Release
* Destiny Limited Edition PS4 Unboxing
* Microsoft confirms acquisition of Minecraft studio Mojang
* Bungie doubles Destiny public events, plans to add requested features
* Destiny

Listen or Download (1:40:13)

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Hart & Usagi Podcast at the Internet Archive

Matt: @HartKnight | HartKnight’s Archive

Mike: @usagi704 | WP blog

Georgie: @guuthulhu | Squiddy Fun Times | Thulhu Guu Super Nice


Hotline Miami

I have to say I didn’t know if I’d like Hotline Miami all that much before playing it. Well thanks to @Gigastormz, who hooked me up with it last year on Steam, I had a blast playing it.

I did hear about the soundtrack and how amazing it was before I ever played a second of the game. Other than one specific track, Perturbator, I wasn’t thinking it was amazing like a lot of other people. However, I did think it was very possible that within the game itself, while playing it, the music would work best for me. As it turns out this was the case. I think @lightnarcissus put it best in late 2012.

“Hotline [Miami] is like a house of cards. Every element of it is essential to its feverish experience. Remove anyone and it all falls apart.”

He’s absolutely right about that. The only thing that could make the experience better would be to get out my DVD season set of Miami Vice and play it on the TV set next to me!

Space Suplex Podcast Ep. 10: Daddy-O Did It!

This is the one and only Space Suplex podcast! 24bitAJE and I chat about NXT and new WWE talent. We also dive into our thoughts on the upcoming Night of Champions PPV and the infamous main events of both Raw and Nitro of January 4, 1999.

Enjoy and don’t forget to follow our Twitter account, @SpaceSuplex, and please subscribe via RSS or, as it is now, our newly minted presence on iTunes.

* Jim Ross and needing sponsors
* NXT Takeover and new talent
* Fingerpoke of Doom and Mick Foley’s WWF title win, January 4, 1999
* Brock Lesner vs. John Cena rematch at Night of Champions

Listen or Download (52:44)

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Space Suplex at the Internet Archive

Anthony: @24bitAJE | ++Good Games

Matt: @HartKnight | HartKnight’s Archive


Sonic the Hedgehog 4: Episode II

I don’t know a whole lot to say about the second episode of Sonic the Hedgehog 4 that I hadn’t already said in Now Playing: August 2014. I guess I can regale you with my thoughts on the series as a whole.

I last played a 2D Sonic the Hedgehog game in 2008. It was early in the year via the Sega Genesis Collection on the PlayStation 2. All of my complaints I had back then came back in Sonic 4. I’ve heard the games are all about speed, but I don’t notice that when I play. I was waiting around at different points in at least a few levels when I played these three games. Not that this gripe is all that much of a problem.

My biggest problem with the series as a whole is the underwater levels. These parts are slow, boring, and rage inducing. I can’t understand at all how fans of these games can stand this garbage. Clearly Sega could’ve made them much more playable or omitted them completely in Sonic 4. The levels here have the same annoying qualities as in the Genesis titles. It’s obviously a part of the classic Sonic formula and heaven forbid the underwater levels be changed for the better. These levels actually made me stop playing Sonic Advance 3 on the Game Boy Advance and Sonic Rush on the DS.

Remember that just because something is old doesn’t make it a classic and just because something is considered a classic doesn’t mean improvements can’t be made when revisiting it for a new entry.