Onimusha: Dawn of Dreams is a problematic game I was playing recently. I say “was” because I’m not anymore. I advanced the furthest to stage 4 and even started over at one point, but the problems I explained about previously didn’t get better or more bearable. When I was watching Usagi704 play later parts of the game it only confirmed my feelings that I probably wouldn’t have a whole lot of fun.
It’s quite interesting how powerful the characters can get in Onimusha: Dawn of Dreams upon seeing a few minutes of a new game plus speed run I saw on YouTube. Seeing as where you start out at it seems like you have to grind out levels as if this was a role-playing game. I’m not a fan of that and have since moved on.
Ever since I started to play Muramasa: The Demon Blade I’ve been kind of feeling out of it as far as gaming has gone. It would explain for my frustrations with these two games and my unwillingness to put up with what the games offer. I feel almost as if I just want to start a game up and immediately press the win button and not bother with earning that win. I even started up Zombie Apocalypse: Never Die Alone last night and I got disinterested in that game pretty quickly. Granted that Konami title isn’t good anyway.
I’m not typing this up for people to read and give me any sympathy though I’m sure it looks like it. At least I am having some fun with the shoot-’em-up Soldner-X 2: Final Prototype.
Have you ever been in a gaming rut where you want to play something, but nothing seems to catch your interest when otherwise it would? Share below and thanks for reading!
Back in the beginning of December I found Saints Row: The Third for a fair price. Granted the price wasn’t all that surprising given the 2011 release year. However, I did find Saints Row IV more recently for a cheaper price than I was expecting anytime soon. It was a used copy from GameFly for $15.
I started playing Onimusha: Dawn of Dreams as I mentioned I would in my previous Now Playing blog post for February. I’ve played the game for two hours and some change.
I’m sure the game will get better over time as I learn how to survive combat better because right now I suck at that. I’m pretty certain I’m not upgrading items correctly either. What I mean by that is my usual problem is I’ll spread out the upgrades instead of focusing them on a few to get those higher more quickly.
The above things are personal problems, but one thing that irks me the most is the lack of direction the game provides. Maybe it’s because I’m very used to looking for things to glow in some way to know I can use them in games of recent years. Onimusha: Dawn of Dreams kind of half-asses it in this regard. You’ll get notified for ladders and such, but not for other things.
An example of this is where I’m stopped at right now. This door needs two keys to open to a boss. One I found in a box, which made sense, by the other key is obtained by striking six lanterns three times each. Unless I was told and simply didn’t notice I’m not sure, but my experience says I wasn’t and therefore I hadn’t any clue what I had to do or where to go to obtain the second key.
This being my first time playing any of the Onimusha titles, I don’t know if these problems exist in the other three games of the series. I hope not as I also have the third game in my library.
There’s a lot to be said about the amazing artwork in Vanillaware’s games. One of those things, for me, would be that it tries to cover up what seems to usually be a shallow game experience. I’m always enjoyed my time playing their games like Odin Sphere and Dragon’s Crown, but with the current game, Muramasa: The Demon Blade, I felt it was pretty boring. This was especially the case at first. Since then it has gotten better the more I played, thankfully. The action still is a one button-mashing affair, though. I maxed out my character at level 99 and with 12 hours played I finished my eighth game of the year. There’s two characters stories to play through, but I won’t be doing that since nothing changes on the gameplay side and I didn’t care about the story as it was.
Other games I played that I talked about during the month was The Saboteur and Batman: Arkham Asylum. My complete thoughts on the former can be read here along with a small follow up about the ending. The latter I briefly mention here which includes quick finishes of Mortal Kombat Trilogy on PS1 and Street Fighter II: Champion Edition on PC Engine via the Virtual Console.
The next title I plan to play will likely be Onimusha: Dawn of Dreams. Join me, won’t you?
From start to finish it was five days to complete the story mode for Batman: Arkham Asylum. The game certainly does what it does very well and that’s at making you feel like you’re Batman. I enjoyed combat more when I was tasked with sneaking around trying to take Joker’s goons out. It didn’t quite get a good feeling for the up-close personal hand-to-hand fighting. Also, like most everybody else, the boss fights were lacking in that they were all the same formula of avoid the big brutes and take out the smaller guys. Regardless it didn’t hurt the overall package too much.
Two other games I quickly added to the finished list was Mortal Kombat Trilogy and Street Fighter II: Champion Edition. On MKT I played as Shao Khan and beat the champion ladder. My victory created a time paradox.
On the VC I beat PC Engine’s SFIICE three times. Once with Vega/Guile, a second time with M. Bison, and finally with Sagat. In the process I saw the normal ending, no-loss ending, and the higher difficulty no-loss ending.
The next game I’m going to start will be Muramasa: The Demon Blade.