The Mark of Kri is a video game released in 2002 for the PlayStation 2. It’s Sony San Diego Studio’s very first title. They didn’t develop the sequel, Rise of the Kasai, and have mainly been working on sports games.
The most interesting factor of The Mark of Kri is its controls. For the main close quarters fighting you’ll be using the right analog stick to sweep a beam around to lock onto enemies. Doing this assigns one of three face buttons them. It’ll either be Circle, Square, or X. Pressing one of these buttons will attack in the direction of said enemy. You can also use one of these buttons not assigned to an enemy to combo moves as long as you first press the button assigned.
These unique combat controls work in small groups of foes, but don’t hold up as well within larger groups of enemies including archers firing arrows.
There’s also stealth sections where you’ll have to use a combination of the bow for quick distance kills and distractions to get in and get unarmed kills. Another big help with staying unseen is using Kuzo, a crow who serves as a scout and long distance vision.
All of these abilities and tactics work well together, but it feels like some situations are larger than the game allows for the player to deal with. Also the missions are quite lengthy. The second mission in a forest took around an hour and a half to complete. Granted you don’t have to do it all at once, but it would’ve been better if the missions were shorter.
I’m currently on what feels like the final mission, but it does away with the need for most of the abilities other than up-close combat. It’s quite monotonous and there doesn’t seem to be an end to it.
I ultimately like the original ideas The Mark of Kri presents, but they’re not as well fleshed out as one would hope for.
Welcome to the final article for my big TMNT Month throughout November! Today we take a look at the game based on the 2007 CG Turtles movie simply titled TMNT.
The game follows the movie (of which I wasn’t exactly amazed with) and because of this it is the usual unexciting affair. I do like the graphical look of the game and the platforming is fun, but that’s usually where I stop praising this game. TMNT’s biggest problem is the combat. In the tradition of most every Turtles game, you don’t normally get any extra moves and if you do they mean little to nothing in the grand scheme of things. Let’s just say TMNT continues in this fashion.
The platforming is better, but it still has its faults. The camera doesn’t help things making for lots of times you’ll find yourself falling off. Also just like in Prince of Persia 2008, jumping at a wall will make you automatically wall run which can happen when you don’t want it to.
Overall, though, the game is a bit better than the usual fair of Turtles games we’ve received since the 16-bit era of awesomeness.
The complete in box price as we speak is just under $8 on PlayStation 2.
Thanks to hanging out with me for this grand month of TMNT!
As you would know if you’ve been keeping up with my gaming habits of this fine month of November, you’ll be familiar with my TMNT Month gaming event (#TMNTNov on Twitter). I played through all sorts of games bearing the Teenage Mutant Ninja Turtles license. From beat-’em-ups to fighting games (mostly beat-’em-ups) here’s a summary of what I played and links to blog posts with more details.
I did spend about the first week finishing up Dark Souls from my previous 4th annual Halloween gaming event. It took me 61 hours and 45 minutes to beat the game at level 99 as a Sorcerer. Check all those juicy details under the “dark souls” tag.
My main focus for TMNT Month was the PlayStation 2 and original Game Boy trilogies.
I had mentioned how I was going to play Teenage Mutant Ninja Turtles III: Radical Rescue on the Game Boy. Try as I might it was just too confusing for me to find my way through. It also didn’t help to have Mega Man style respawning enemies and a short health bar. I simply left it listed as not started.
My most frustrating time with any game that I finished was Teenage Mutant Ninja Turtles 2: Battle Nexus. It really is not fun on any level and I was happy to be rid of it when it was over. However, I was surprised with how not frustrated I was with Teenage Mutant Ninja Turtles 3: Mutant Nightmare. It was a much more friendly and welcoming experience. I liked how it was more upbeat than the previous two games. It was much easier, but I’ll take that any day over making me want to pull my hair out or kick the cat. I also explain TMNT3′s port of Turtles In Time. The sound/music is all kinds of screwed up. Check out the above link for more on that.
Finally I ended on an overall good note for the month with Usagi704 kicking my ass in Teenage Mutant Ninja Turtles: Tournament Fighters on the Super Nintendo. 16-bit Turtles games are where it’s at! Regardless of them being on the SNES or Genesis you just can’t go wrong with any of them. Everything since is garbage in comparison though you may find a little bit of fun with TMNT from 2007.
My final blog post for TMNT Month will be a Complete In Box Fridays article tomorrow with said game based on the 2007 CG movie. See ya then!
This is what I’m talking about! The majority, if not all, of the good TMNT games came out during the 16-bit generation of consoles. This is Teenage Mutant Ninja Turtles: Tournament Fighters and it is glorious!
I’m been playing against my eternal foe, Usagi704, in this game in the last few days. He’s been mainly sticking with Chrome Dome and getting in to do the character’s command grab on me. I’ve been floating around the character selection screen a little more. I mainly go with Raphael, Wingnut, or Shredder. The latter I do you use the most and his full name is Cyber Shredder, but looking at him I don’t see a lot of anything cyber going on. It’s more like he should be called Spandex Shredder instead.
In the battle arena as Shredder I use his Aura moves and lightning super when the bar is full. With Wingnut the skies are the limit with his Wing Buster fireball and diving attack. On the ground all he gets is a dash punch which can be useful, but air attacks are where it’s at.
There’s a code to use the game’s bosses of Rat King and Karai. Knowing Karai from the 2003 and 2012 series TV shows, it was surprising she’s the final boss of the game since nobody probably knew of her at the time with the character being absent from the 1987 series. I’m calling her “CA” Karai for Cheap Ass. Her special moves are really nothing more than normals, but punish in ways I’ve never seen before. The diving punches in the air hit so often and they can combo into another set that it’s literally impossible to escape if timed correctly. It’s crazy stuff!
That’s all for now, but make sure to check out my final Complete In Box Fridays for TMNT Month on November 29th. It’ll be the PS2 game TMNT based on the 2007 CG movie.
Last Wednesday I talked about Teenage Mutant Ninja Turtles 2: Battle Nexus. I was up to stage 10-1 at that time. Since then I have finished it. It’s the least exciting of the three games based on the 2003 television series. Cheap bosses don’t help much, but it was funny to see Shredder do his version of M. Bison’s Psycho Crusher.
The next day I started up the third game, Teenage Mutant Ninja Turtles 3: Mutant Nightmare. This title was structured differently enough to be more tolerable. Notice I didn’t say it was all that fun. Instead of switching between characters you’d have control over one and the others are controlled by either other players or the AI. I was quite surprised by how well the AI did in combat and at picking up crystals for currency. More abilities and shorter levels made for a game that’s king, but only because of how less frustrating the whole experience was.
The big bonus unlockable in TMNT 3 is the “arcade version” of Turtles In Time. I say “arcade version” because the music and sound effects were all changed. The intro and game ending credits are completely missing. The theme played is from the 2003 show and that’s just wrong. Way wrong. The background stage music is doable, but absolutely forgettable. The sound effects are less than stellar too. If it’s any consolation the game at least plays the same. I actually had more “fun” playing the main story mode for Mutant Nightmare than this empty shell of my childhood memories in the arcades.
A word to the wise about TMNT games. Stick with the 16-bit home console games. They’re the only ones which are consistently good and actually fun to play.
This is the third and, thankfully, the final game in the very bland series of Konami beat-’em-ups based on the excellent 2003 series TV show. I give to you Teenage Mutant Ninja Turtles 3: Mutant Nightmare.
This game follows the events of season three and does so with pretty much the same game engine as the previous title, Battle Nexus.
It’s good to see that TMNT 3 isn’t very costly at $12 for a complete copy if you feel the want (or need) to buy it.